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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 10:44:27 -
[1] - Quote
Remove the non-consensual wardec mechanism and replace it by a corp-level crimewatch mechanic, with the following new stats:
- wardecs become mutual corp duels - shooting corp property (e.g. POS) triggers a corp-wide suspect timer for 48h - shooting back triggers a limited engagement timer between the corps for 24h, exempt automatic fire (e.g. unpiloted POS guns)
There may be some tweaking required to separate personal flags from corp flags and with the timers, but those are the core elements which base on a well-established and working mechanic.
What do you think?
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 11:09:42 -
[2] - Quote
Arden Elenduil wrote:-1
Wars have already been nerfed into oblivion and are (still) way too easy to avoid. They need a buff, not "yet another nerf" If you are fine losing your property, then you can avoid it, sure.
McChicken Combo HalfMayo wrote:I like this idea on the basis that you could shoot a POS to Awox your corp mates.
I thought about that too 
But I think in this regard you have to refine the idea, that the CEO/director gets a toggle to turn on/off line members starting potential wars. Though you still can awox your corp into an arranged war by shooting "corp suspects".
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 11:33:53 -
[3] - Quote
Swiftstrike1 wrote:Arden Elenduil wrote:-1
Wars have already been nerfed into oblivion and are (still) way too easy to avoid. They need a buff, not "yet another nerf" This is very true! I feel the problem is that corps are a 'one size fits all' type deal. No matter what you intend for your corp - PvP, industry, exploration, PvE, social, etc... - there is only one type of corp you can create. I would suggest that corps be separated into two tiers - those registered with Concord and those that are not. You propose to introduce new corps making the game more complex, but please check my idea, it's included there without new mechanics. If you are fine not owning any property in space, you will be immune to non-consensual corp wars. But not by a one time decision when you choose/create the corp but by behavior, essentially playing the game.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 11:54:05 -
[4] - Quote
LT Alter wrote: If I want to wardec you and destroy your structures, I should be able to do so, your changes make that imposible if you do not explictely allow me to do so.
Why? Just shoot the POS, wait for the reinforcement timer to run out and wreck it. If the POS owner does not show up, good. If the corp has some balls you get your war. Or another corp jumps in to shoot you providing content.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 11:58:20 -
[5] - Quote
Ix Method wrote: it'd require mechanics tweaks to stop it being oppressive/completely ******* indy corps being able to come out of nowhere and reinforce x number of structures without the standard give 24 hour notice/pull everything down/flip to another corp bullshit may be a decent part of a wardec revamp..
Good point, actually I was thinking about it, but intentionally scraped the initial timer for more conflicts ... but maybe there is some "heatup" time required ...
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 12:02:30 -
[6] - Quote
LT Alter wrote:Tipa Riot wrote:LT Alter wrote: If I want to wardec you and destroy your structures, I should be able to do so, your changes make that imposible if you do not explictely allow me to do so.
Why? Just shoot the POS, wait for the reinforcement timer to run out and wreck it. If the POS owner does not show up, good. If the corp has some balls you get your war. Or another corp jumps in to shoot you providing content. Tipa Riot wrote: "Remove the non-consensual wardec mechanism"
"shooting corp property (e.g. POS) triggers a corp-wide suspect timer for 48h"
The attacker goes suspect, not the defender. The defender can decide to fight or not, but see my answer above. No more Concord, the attacker can just keep shooting. It's about balancing the risk/reward.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 12:39:35 -
[7] - Quote
Danika Princip wrote:Yes, please. My alliance has been under constant wardec for years, it'll be nice to be able to undock in Jita again, and nothing bad could possibly happen. OK, I will add this to the feedback. 
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 18:52:03 -
[8] - Quote
Black Pedro wrote:Syn Shi wrote:You could just head out to Null sec, Low Sec, and W-Space and find lots of people to participate in a war.
But that would mean they would shoot back.
And that's the problem, you would find someone willing to fight. In Eve, the people who do not want a fight are often the people you most need to shoot. That applies not only in highsec, but also in null, low and WH space. As to the OP, while this would give corps without assets much more safety, wouldn't make it trivial for a PvP corp to just roam highsec shooting every single structure and force a bunch of wars or make corps take down their POSes? With no barrier to entry, they could attack literally everyone making highsec much more dangerous for the small corps that rely on CONCORD to defend their structures. Not sure I support it, but an interesting idea. The point was already mentioned and I'm not sure about it. The problem is the disparity in value between personal mobile assets (where the mechanic is derived from) and corp installations. I would rather like to buff the self-defense capabilities of the properties, like paying concord to help with fire power, so increasing the effort to take down a POS in highsec to a level where you only do it, if it's worth.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 19:01:27 -
[9] - Quote
Lloyd Roses wrote:So because my corpmate legally agressed the wartarget's POCO in Perimeter, I go suspect and get shot by *anyone* in Amarr for the next two days... That sounds logical. Not exactly, if your corp CEO has set the safety for the corp to yellow, you can shoot the POCO, but your whole corp goes suspect towards every other player corp in EvE. The war is committed, if a member of another corp shoots you. To limit accidental war commitment a new personal safety setting can be introduced (leaving AWOX as a possibility). This is separate from the personal flags.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
150
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Posted - 2015.03.02 10:18:30 -
[10] - Quote
Iain Cariaba wrote:What OP and his ilk seem to forget is that "Because I can" is a perfectly valid reason for doing something in Eve. What is your counter-proposal then? Being able to agress corps by just shooting their assets creates more freedom than the existing formal wardec mechanism IMO. Or do you fear, people will wreak havoc for fun on all indu and mining corps in highsec?
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
150
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Posted - 2015.03.02 12:45:38 -
[11] - Quote
One add, as personal limited engagements can't be avoided unless you keep docked, a similar rule needs to come with corp aggression. So players in war leaving and joining another corp carry on the corp limited engagement to the new corp, effectively involving the new corp in the war.
I'm my own NPC alt.
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